2009年11月24日 星期二

Final Project Prototype

See our project here:
http://ia341313.us.archive.org/0/items/TarotCard/tarot2.swf

13 則留言:

  1. It looks really nice, but maybe you could add a bit more interactivity? Maybe it could actually select some cards randomly and invite the user to make their own interpretation?

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  2. as above, some boring ! Could be more interactive.

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  3. I am not sure, but as far as I know, when people cut a card, they can only see the back of the card.

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  4. 作者已經移除這則留言。

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  5. Please see also http://games.lynms.edu.hk/games/tlp.swf

    From the previous post "Storyboard of the topic "Tarot cards"", I think your LO should have some kind of game which user can choose a card and it will show your fate or something. Although that's a bit inappropriate to say in here, you can download the above link and convert it to fla, (To Dr. Daniel Churchill: this is just for educational purpose!!) and see how their actionscripts were written. I think it is ok (maybe??) to copy some of their actionscripts into yours.

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  6. Regardless the educational purpose, it could be designed as a game, then comes with explanations. I think that would be more interesting!

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  7. re Yanny: I like your sharing attitude Yanny!

    To You're missing. I agree with the other comments in the sense that your project doesn't really demonstrate a high level of interactivity for students. It does allow people to learn about tarot cards but maybe now it's time to let people choose their cards and make their own interpretations. Could people turn over 2-3 cards and see if they can interpret?

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  8. I thought it is a great work. You must done much on the content. The information of those cards are very deail. As everyone has mentioned, more interactivity are needed. I think it is hard for divination but it is possibile for adding a test that asking the name of those cards?

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  10. Interesting. Detail for the cards. Clear explanations. More intereactivity will be good. Game is attractive, as Bright mentioned, regardless the educational purposes, game can attract user try. If I can make our own interpretation that would be great.

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  11. Thanks for all comments, they are really useful.
    We also think the interavtivity could be better, but we encounter some techical problems so that the prototype can only show the introduction part rather than the divination. We will try our best to fix it a.s.a.p.

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  12. 1.Words should be spoken rather than written in order to arouse the interest. - Modality Principle
    2.Show the selected card in a bigger size and remove the rest of the cards as it will distract the audience. - Extraneous material should be excluded, Coherence.
    Suggested by Lineage 6323

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  13. I like that topic. It is a common topic in our daily life. But, I think that it can have some test in it.

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